Working with a team of researchers, Cerego has assembled numerous principles from the fields of neuroscience and cognitive science and incorporated them into our cloud-based learning platform. This video introduces those principles and explains how they optimize the development of knowledge.
Cerego’s learning algorithms are based on proven cognitive science and learning science theory, the principles of which are described in a White Paper published by Andrew Van Schaack, Nicolas Schweighofer and co-founder Andrew Smith Lewis. The full White Paper can be downloaded below:Download Whitepaper
Cerego’s learning algorithms are based on proven cognitive science and learning science theory, the principles of which are described in a White Paper published by Andrew Van Schaack, Nicolas Schweighofer and co-founder Andrew Smith Lewis.The Patent
He is currently the Scientific Director of the Simons Foundation which he joined in early 2006 to oversee its new Autism Initiative, and Hatch Professor of Pharmacology in the Center for Neurobiology and Behavior Department of Pharmacology at Columbia University College of Physicians and Surgeons. Dr. Fischbach is the former Director, National Institute of Neurological Disorders & Stroke, National Institutes of Health. He is a Member of the prestigious National Academy of Sciences, the American Academy of Arts and Sciences and the Institute of Medicine, a Fellow of the American Association for the Advancement of Science and a non-resident Fellow of the Salk Institute. He was the Nathan Marsh Pusey Professor of Neurobiology and Chairman of the Neurobiology Departments of Harvard Medical School and Massachusetts General Hospital, Department of Neurobiology, and before that, Edison Professor of Neurobiology & Head of the Department of Anatomy & Neurobiology, Washington University School of Medicine. Dr Fischbach is the former President of the Society of Neuroscience. Throughout his career, Dr. Fischbach has studied the formation and maintenance of synapses, the junctions between nerve cells and their targets through which information is transferred. He pioneered the use of cultured neurons and muscle cells to characterize the biochemical, cellular, and electrophysiological mechanisms underlying development and function of the neuromuscular junction. Dr. Fischbach received his M.D. degree in 1965 from Cornell University Medical School and interned at the University of Washington Hospital in Seattle.
Jan L. Plass is the inaugural holder of the Paulette Goddard chair in Digital Media and Learning Sciences in the Steinhardt School of Culture, Education, and Human Development at New York University, where he co-directs the Games for Learning Institute. He is the founding director of the CREATE Consortium for Research and Evaluation of Advanced Technology in Education. His research is at the intersection of learning science, cognitive sciences, and design, and seeks to enhance the design and effectiveness of visual environments. His current focus is on cognitive and emotional aspects of information design and interaction design of simulations and educational games for science education and second language acquisition. He has received funding for his research from the U.S. Department of Education’s Institute of Education Sciences, the National Science Foundation, the National Institutes of Health, and, from Microsoft Research, Google Resarch, the Motorola Foundation, the Bill and Melinda Gates foundation, and the Hewlett foundation. Dr. Plass received his MA in Mathematics and Physics Education and his Ph.D. in Educational Technologies from Erfurt University (PH Erfurt, Germany). Dr. Plass is Co-Director of the Games for Learning Institute (G4LI) , a collaboration of nine partner universities with support from Microsoft Research and the Motorola Foundation. G4LI is dedicated to advancing the design, use, and evaluation of computer games in formal and informal educational settings. The Institute works to provide fundamental scientific evidence of “what works” in games for learning – what makes certain games compelling and playable, and what design elements make games effective for learning. The results provide critically important information to researchers, game developers, and educators, and point the way to a new era of using games for the purpose of learning.
Dr. Van Schaack’s research is focused on the development and dissemination of effective, efficient, and accessible instructional technologies (products and practices) based on empirically-validated scientific research. Dr. Van Schaack has been working with Cerego since its early think tank days. He is presently a Senior Lecturer at Vanderbilt University where he teaches undergraduate and graduate-level courses in the Peabody School of Education (social science research methods), the School of Engineering (technology forecasting and assessment), and the Medical School (instructional design). He holds a bachelor’s degree in instructional psychology and doctorate in instructional technology from Utah State University. As Chief Scientist and Senior Science Advisor of Liverscribe, he has earned a number of patents on technologies focused on increasing the effectiveness, efficiency, and accessibility of teaching and learning.